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Daily Fantasy Sports Glossary

The past couple of decades the popularity of fantasy sports has risen dramatically, particularly fantasy football. And with that, it has brought the industry a newer type of concept for fans to compete. That my friends is Daily Fantasy Sports, otherwise known as DFS.

To help you with the transition from annual and keeper leagues to weekly leagues, FFLockerRoom has compiled the Daily Fantasy Sports Glossary, an ever-growing list of terminology that will assist you during your DFS ventures. If you don’t know what the definition of Rake, GPP, Stacking, Fade, Double-Up or Contrarian means, don’t fret. You soon will!

+EV Positive expected value where you believe a player you are playing will outperform his salary.
-EV Negative expected value where you believe a player will underperform his salary.
$/Point The amount of projected salary that you have to spend for what a player is expected to produce.
50/50 A type of DFS league in which half the entrants win money, the other half lose.
Bankroll The amount of money that you are willing to invest/play with in DFS.
Bearish Having a cup half empty mindset on a player or team. Someone that you would avoid.
Bullish Having a cup half full mindset on a player or team. Someone that you would play.
Buy-In The cost/amount of money that you need to enter a particular DFS contest.
Ceiling The high-side of what a player, team or lineup is expected to score.
Commission / Rake The amount of money the DFS site takes to hose the league/contest. Typically 10% of Buy-In.
Contrarian A hybrid strategy form of what I consider “Fading”, going against the popular public choice and picking a less-started player.
DFS The acronym for “Daily Fantasy Sports.”
Entrant A person who enters a DFS tournament.
Exposure Amount of exposure is determined by how often you play someone. Gore on 3 of your 4 teams is 75% exposure.
Fade Avoiding a player or team due to any particular reason.
FPPG The amount of fantasy points per game that a player scores/averages.
Floor The low-side of what a player, team or lineup is expected to score.
Freeroll A DFS cash contest that is free to enter.
Game Variants The variety of contests that any individual DFS site offers.
GPP A “Guaranteed Prize Pool” contest where all prizes are paid out, even if the league isn’t full.
Head-to-Head Otherwise known as “Heads-Up or H2H.” Just a fancy way of saying a one-on-one contest.
Hedge Where you reduce the overall risk of your lineups despite lowering upside.
High-Low Where your lineup is stacked full of superstars and bottom dwellers. Opposite of a balanced team.
Injury Report A great reference offered by several sites in the industry. Helps inform you if a player is likely to play or not.
Lineup Your roster comprised of a pool of players that you drafted to earn fantasy points for your team in that contest.
Multiplier Where you can multiply your entry fee to increase the payout. High-risk/high-reward.
Overlay When a DFS site loses money on a GPP. $10,000 in payouts, $9,500 in entry fees. $500 overlay.
PPR The acronym for “Points Per Reception.” Team gets points for catches. Different type of strategy.
Prize Pool The entire sum of money that will be shared in a DFS contest. GPP is guaranteed, non-GPP can fluctuate.
Qualifier A DFS competition where instead of cash the winner is rewarded a ticket into a more lucrative game.
Reach To select a player that isn’t expected to produce what his salary cap hit is.
ROI Acronym for “Return on Investment.”
Salary Cap The amount of salary that you are allotted for a team to assemble a roster.
Stacking Strategy where you pick a couple players on the same pro team to increase upside. For example: Romo/Bryant.
Survivor League Multi-day tournament in which you have to keep qualifying to advance into the next round.
Value Pick A player or team that is considered a bargain who will outplay his salary cap cost.